Organisations involved with the sport in India

The primary sports body for this game is called the Kho-Kho Federation of India (K.K.F.I.). It has its branches in all the states and it has been conducting Mini, Junior and Open National Championships for both sexes, in many parts of India.

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Kho kho an aancient game of undevided India, probably was derived from the different strategy and tactics of "Kurukshetra" was in maharashtra. The Chariat fight during the war and zigzag pathways followedrmy, Guru Dronacharyya drew a typicalstratagic formation - CHAKRABYUHA keeping Jayadratha in main entrance with seven soilders to dra by the retreating soilders indicates the formation of Chain Play- a defence shill in yhe game of kho kho. On the 13th day of war, the Chief of kaurav Aw in and kill the enemy. Veer Abhimanyu, the son of Arjuna, entered into the trap but could not get his way out and in the process got killed. He fought gallantly alone against seven soilders attempted by Abhimannyu resembies the idea of 'Ring Play' -a defence tactics in kho kho game.

In the year 1936, during the event of BARLIN OLYMPIC one Kho Kho Team from Pune Exhibited the sailent feature of the game of kho kho.
kho kho, based on natural principles of physical development. fasters a healthy comiative spirit of team understanding. Asian Championship 1996 was held in 'Tera Flex' court at Kshudiram Kendra, Kolkata.

The rules of the game were framed in the beginning of the 20th century. At Gymkhana Poona, a Committee was formed in 1914, to frame its rules. The first ever rules on Kho-Kho were published from Gymkhana Baroda, in 1924. In 1959-60, the first national Kho-Kho championship was organised in Vijayawada (Andhra Pradesh). The Government has initiated the following awards for the game: Arjuna Award, Eklavya Award for men, Rani Laxmi Bai award for women, Veer Abhimanyu award for boys under 18, and Janaki award for girls under 16.

How the game is played
Each team consists of twelve players, but only nine players take the field for a contest. A match consists of two innings. An innings consists of chasing and running turns of 7 minutes each. Eight members of the chasing team sit in their eight squares on the central lane, alternately facing the opposite direction, while the ninth member is an active chaser, and stands at either of the posts, ready to begin the pursuit. Members of the chasing team have to put their opponent out, touching them with their palms, but without committing a foul. All the action in Kho-Kho is provided by the defenders, who try to play out the 7 minutes time, and the chasers who try to dismiss them. A defender can be dismissed in three ways:
1) if he is touched by an active chaser with his palm without committing a foul,
2) if he goes out of the limits on his own,
3) if he enters the limit late.

Defenders enter the limit, in batches of three. After the third and last defender of batch is out, the next batch must enter the limits, before a 'kho' is given by the successful active chaser. Defenders have full freedom of movement on both sides of the central lane, but the active chaser cannot change the direction to which he is committed. He cannot cross the central lane. An active chaser can change position with a seated chaser, by touching him from behind by palm, and uttering the word 'kho' loudly, and simultaneously, chase or attack is build up through a series of 'khos' as the chase continues with a relay of chasers.

At the end of the innings there is an interval of 5 minutes and an interval of 2 minutes, in between the turns. Each side alternates between chasing and defence. Kho-Kho can be played by men, women, and children of all ages. The game requires a very small piece of evenly surfaced ground, rectangular in shape, and 27m by 15m. The only equipment required are the two poles. The game lasts no more than 37 minutes.